![]() Its development was characterized in the media by uncertainty, doubt and rumors about the game's future. It is a prequel to Beyond Good & Evil, released in 2003. This process is experimental and the keywords may be updated as the learning algorithm improves.Beyond Good and Evil 2 is an upcoming action-adventure video game developed by Ubisoft Montpellier and published by Ubisoft. These keywords were added by machine and not by the authors. ![]() Each might easily be dismissed as yet another game that has no bearing on real life, although this misses the fact that there is still an ethical system embedded within both, an ‘inhuman’ ethic that is ‘beyond good and evil’. This essay takes a slightly different approach to the study of ethics in computer games because its subjects, Vampire - The Masquerade: Redemption (2000) and its sequel Vampire - The Masquerade: Bloodlines (2004), are self-evidently works of fantasy. Other theorists, such as Sicart (2005), take a broader view, studying the ways in which ideological and ethical beliefs are coded into games. Friedman (1999), for instance, focuses on the specific manifestations of ideology in the games he studies (such as pollution in Civilization II, 1996). Studies of the ideological frameworks and ethical systems of computer games take many different forms, from analyses of how games promote certain types of emotional response to what kind of ideological factors realise themselves in the game world, but all are predicated on the fact that there is always an ethical system implicit to a game’s architecture.
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